Video game programming
Projects
Space Vikings
TerraTiler2D
Boss Rush Delivery
Infernal Labour Union 666
WHACKo
The Dream Engine
Tiny games
Tales of Ne'ark
Emgarth's Arena
Lantern
Space Vikings
Sci-fi roguelite
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The official trailer for Space Vikings.
Space Vikings has a bunch of different weapons and augments. These augments can be slotted into your weapons to give them extra effects.
The gif above demonstrates a late game build annihilating enemies in the blink of an eye.
The game has a progression system in the form of unlockable characters and starter weapons, allowing players to customize every run to their liking.
There are 3 different stages in the game, each with their own unique boss fight. These boss fights can get pretty tough, so make sure you prepare a suitable weapon for the fight!
Rumour has it there even is a secret undiscovered 4th boss in the game...
A demonstration of how diverse weapon builds can get. On the right you can see the weapon and the augments attached to it.
This weapon rapidly fires 4 poisonous projectiles in random directions, each having a chance to trigger chain lightning!
TerraTiler2D
Procedural 2D world generation tool
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One of the core features of TerraTiler2D is the visual scripting. Playtests showed that people were eager to play around with procedural world generation, but had trouble understanding the process. To solve this I developed a visual scripting language, so that the procedural process was better visualized and more intuitive.
Another core feature of TerraTiler2D is the ability to execute graphs during runtime. With only two lines of code you can run a graph and place the generated world in your scene.
Market research had shown that there was barely any support for runtime procedural world generation in other tools, which became the motivation to develop TerraTiler2D.
Besides running a graph during runtime, you can also access the input and output of the graph during runtime so that the behaviour is slightly different every time!
Boss Rush Delivery
Fantasy postal service boss rush
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A gameplay showcase for Boss Rush Delivery.
Due to the game not having any time sinks in-between boss fights, we could go pretty crazy with the difficulty of the fights.
Afterall, if the player were to lose, they could simply retry the fight instantly.
Each boss fight has 3 or more stages, and between each stage is a little bit of narrative.
The narrative contains quite a lot of puns, as you can see.
The second boss in the demo.
Infernal Labour Union 666
Demons on strike survivor-like
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The official demo trailer for Infernal Labour Union 666.
Fend off endless waves of demons, union busters, HR, upper management, and other hellish enemies!
Looking back on this now, perhaps there were some unintended inspirations in our newly created indie team about not wanting to work under a boss...
Recruit demons to join your labour union, and fight for better working rights in hell!
Using the combined power of your union members, you might be able to overthrow the demon king!
WHACKo
Solo developed mobile game
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Flail your wacky long arms around and whack anything that dares to come close to you!
WHACKo features completely destructible environments, with unique behaviours, visuals, and audio for each object.
The official trailer for WHACKo.
The Dream Engine
VR Escape Room
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The player enters the mind of scientist Stan, who vaguely remembers an amazing invention he made when he was young. Now it is up to the player to unravel Stan's memories and retrieve the invention. The room above is build around Stan's memories.
Part of the team setting everything up before the start of the Dutch Design Week. This opportunity was arranged for students who were ahead of the learning curve, to give them a new challenge.
A short trailer one of the team members made. This trailer was played next to our stand at the dutch design week to attract players.
Tiny games
Moon Mole Games game jam projects
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Multiverse Marathon.
My favorite game jam game! Our goal with this project was to develop a solid 2D platforming character controller, featuring coyote timers, jump buffering, corner correction, etc.
We managed to finish our goal well within time, so we had some time left over for polishing. We decided to go for a distorted, unnatural feel, and I think the end result is fantastic for a 2 week project. Do yourself a favor and give this game a quick 5 minute playthrough, see if you can reach room 42!

Play the game for free on Itch here.
Mana Flow, Flower Grow.
Our attempt at an idle incremental game. We noticed a decent amount of interest for idle games about plants and gardens.
To test the waters of this genre, we decided to make a quick game. It is our most played free demo, but we did not feel confident that these players could be converted to paying customers.

Play the game for free on Itch here.
Tic-Tac-Total Mayhem.
We all know the rules for the classic Tic-Tac-Toe, but what if we change those rules ever so slightly?
How about needing 4 in a row? How about adding a 3rd player? How about trying to end in a draw, while the opponent tries to win?

Play the game for free on Android here.
Paramecia.
The game that started it all for Moon Mole Games. To see if we could collaborate well, we decided to join a public game jam together.
The jam had the theme of Connection, and we made a roguelite about paramecia trying to connect and grow.

Play the game for free on Itch here.
Tales of Ne'ark
Pirate Puzzles
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Your pirate crew found some cursed treasure, and now the kraken is after you! Get your flag ship to the harbour to get yourself and the treasure to safety.
Command your fleet, and outsmart your enemies. Use your small ships to distract enemy ships, or bait them into a trap!
Emgarth's Arena
Magical fighting game
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Two players battle it out in Emgarth's arena. They have a plethora of spells available to them, based on the combination of elements they are attuned to.
Utilize your position by using spells with high gravity like the snowball. Do keep an eye on your mana though, if you run out you give your opponent the chance to overtake your advantageous position.
Choose between two arenas, and change your strategy accordingly. On this flat arena it might be smart to litter the ground with hazards so your opponent can't get close, whilst on another arena with more variance they could simply take another route to avoid those hazards.
Lantern
Fantazm internship
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Fly through a randomly generated world as a lantern in VR. Steer your lantern by tilting your head.
You will see forests, cities, roads connecting the cities, and tunnels going through mountains. Every now and then you might even see some fireworks.
A complex network of cities and roads is generated based on the surroundings. Mountainous areas will have less cities, but may have more forests.
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KVK number: 83908110
Made by Tiemen Kamp